How it works
What actually happens when you press check
No mystery, no marketing language. Here is the pipeline, including the parts that are deliberately conservative.
Spoiler Check
- 1
Retrieve safely
For a link, our server resolves the address, refuses anything that points inside a private network, pins the connection to the address it checked and caps time and size. Scripts are never run.
- 2
Classify the language
We score the wording against patterns people use when they are about to spoil something — endings, character outcomes, leak framing, rumour framing. This is why it works for a game nobody has played yet.
- 3
Apply your protection level
Leaks and rumours are escalated or allowed according to the level you chose. Officially published information can be relaxed, but never when it also touches story or ending signals.
Two engines and the careful one wins
When an AI provider is configured, its assessment runs alongside the offline classifier and the more protective verdict is the one you see. If the provider is unavailable, the offline classifier answers on its own.Ask without spoilers
- 1
Resolve your boundary
Your progress becomes a single number on a normalised scale. Missing or unclear progress resolves to the most protective value, not the most generous one.
- 2
Gather only allowed facts
We select verified facts marked safe at or below your boundary. The model is told it may use nothing else — not even things it might know about the game.
- 3
Verify before you see it
A second, independent pass checks the draft against your boundary and can approve, edit or reject it. A rejected answer becomes an honest refusal.
Progressive hints
Hint text is stored on the server and sent one level at a time, at the moment you press reveal. Unrevealed levels are not hidden with CSS or tucked into a data attribute — they are simply not in the page.
That matters for more than tidiness. Content hidden with styling is still readable by screen readers, by browser reader modes, by anyone who views source and by anyone who scrolls a fraction too far.
What we will not do
- We will not invent information about a game to fill a page.
- We will not present a rumour as a fact or a leak as an announcement.
- We will not show you the spoiler we detected in order to prove we found one.
- We will not host, mirror or link to leaked material.
- We will not claim a guarantee we cannot keep.